refactor(shader): preserve native wide buffer operations

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nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 3ea2099245
commit 5383972e96
25 files changed
+1100 -350

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@@ -123,8 +123,9 @@ struct ExportInfo {
};
struct InputInfo {
uint32_t attr = 0;
uint32_t chan = 0;
uint32_t attr = 0;
uint32_t chan = 0;
uint32_t component_count = 1;
bool operator==(const InputInfo& other) const = default;
};