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refactor(shader): preserve native wide buffer operations
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@@ -123,8 +123,9 @@ struct ExportInfo {
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};
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struct InputInfo {
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uint32_t attr = 0;
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uint32_t chan = 0;
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uint32_t attr = 0;
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uint32_t chan = 0;
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uint32_t component_count = 1;
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bool operator==(const InputInfo& other) const = default;
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};
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