refactor(shader): preserve native wide buffer operations

This commit is contained in:
nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 3ea2099245
commit 5383972e96
25 files changed
+1100 -350

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@@ -130,7 +130,8 @@ std::string InputInfoToString(Opcode op, const InputInfo& input) {
if (op != Opcode::LoadInputF32) {
return "";
}
return fmt::format(" ; input_attr={} input_chan={}", input.attr, input.chan);
return fmt::format(" ; input_attr={} input_chan={} input_components={}", input.attr, input.chan,
input.component_count);
}
std::string TerminatorToString(const CFG::Terminator& term) {