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refactor(shader): preserve native wide buffer operations
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@@ -130,7 +130,8 @@ std::string InputInfoToString(Opcode op, const InputInfo& input) {
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if (op != Opcode::LoadInputF32) {
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return "";
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}
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return fmt::format(" ; input_attr={} input_chan={}", input.attr, input.chan);
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return fmt::format(" ; input_attr={} input_chan={} input_components={}", input.attr, input.chan,
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input.component_count);
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}
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std::string TerminatorToString(const CFG::Terminator& term) {
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