refactor(shader): preserve native wide buffer operations

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nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 3ea2099245
commit 5383972e96
25 files changed
+1100 -350

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@@ -55,6 +55,7 @@ static_assert(std::is_trivially_copyable_v<ExportFlags>);
[[nodiscard]] size_t NumArgsOf(ValueOpcode opcode);
[[nodiscard]] bool HasSideEffects(ValueOpcode opcode);
[[nodiscard]] BufferAccess BufferAccessOf(ValueOpcode opcode);
[[nodiscard]] uint32_t BufferComponentCount(ValueOpcode opcode);
[[nodiscard]] std::string_view ValueOpcodeName(ValueOpcode opcode);
} // namespace Libs::Graphics::ShaderRecompiler::IR