refactor(shader): preserve native wide buffer operations

This commit is contained in:
nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 3ea2099245
commit 5383972e96
25 files changed
+1100 -350

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@@ -287,6 +287,9 @@ void FoldInstruction(Inst& inst) {
case ValueOpcode::CompositeExtractU32x2:
FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x2, 2);
return;
case ValueOpcode::CompositeExtractU32x3:
FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x3, 3);
return;
case ValueOpcode::CompositeExtractU32x4:
FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x4, 4);
return;