shader: keep pixel helper lanes out of the EXEC and VCC words

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nmzik committed 2026-10-26 07:43:11 +01:00
1 parent 025d1f7edf
commit 5429888d4c
20 files changed
+428 -390

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@@ -146,6 +146,7 @@ struct EmitterState {
const IR::Block* current_block = nullptr;
uint32_t pixel_valid_mask_variable = 0;
uint32_t subgroup_local_invocation_id_variable = 0;
uint32_t helper_invocation_variable = 0;
uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;