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Implement RDNA2 per-invocation scratch memory
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@@ -430,6 +430,7 @@ struct SpirvRequirements {
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bool compute_derivatives = false;
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bool image_gather_extended = false;
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bool function_lds = false;
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bool function_scratch = false;
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bool pixel_valid_mask = false;
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};
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@@ -440,6 +441,7 @@ struct Program {
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string fallback_reason;
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