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shader: synchronize GPU-written descriptor dependencies through buffer cache
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@@ -95,7 +95,7 @@ void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
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bool ReadShaderGuestMemory(void*, uint64_t address, std::span<uint32_t> values) {
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return !values.empty() &&
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Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, values.data(), values.size_bytes());
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Libs::LibKernel::Memory::TryReadGpuBacking(address, values.data(), values.size_bytes());
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}
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void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash,
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