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shader: keep derived frontend metadata with its owner
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@@ -5,7 +5,6 @@
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <cstdint>
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#include <string_view>
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#include <vector>
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namespace Libs::Graphics::ShaderRecompiler::Frontend {
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@@ -29,9 +28,6 @@ struct TranslateOptions {
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uint64_t shader_hash = 0;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string_view fallback_reason;
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ShaderStageInputInfo input_info;
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const EmbeddedFetchPlan* embedded_fetch = nullptr;
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};
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