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shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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@@ -266,7 +266,8 @@ bool AnalyzeProgramRequirements(IR::Program& program, std::string* error) {
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requirements.subgroup_local_invocation_id = true;
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break;
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}
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case IR::ValueOpcode::SwizzleU32: {
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case IR::ValueOpcode::SwizzleU32:
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case IR::ValueOpcode::BpermuteU32: {
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MarkBallot();
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requirements.subgroup_shuffle = true;
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requirements.subgroup_local_invocation_id = true;
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