shader: resolve masked image keys in strided descriptor records

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nmzik committed 2026-10-05 14:43:21 +04:00
1 parent 72e4989b1e
commit 5c83060481
4 files changed
+85 -24

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@@ -493,6 +493,7 @@ struct DescriptorSource {
uint32_t table_stride = 0;
uint32_t workgroup_axis = UINT32_MAX;
uint32_t selector_shift = 0;
uint32_t selector_bits = UINT32_MAX;
Value key_count;
Value selector_first;
Value selector_mask;