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shader: lower bounded UInt formatted buffer copies to shared stores
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@@ -521,6 +521,7 @@ struct DescriptorSource {
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uint32_t table_record_bytes = 0;
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bool table_scalar = false;
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bool indexed_store = false;
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bool signed_count = false;
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uint32_t workgroup_axis = UINT32_MAX;
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Value key_count;
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// First selector index, or first descriptor key for a direct or bitmap range.
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