shader: lower bounded UInt formatted buffer copies to shared stores

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nmzik committed 2026-10-13 21:27:07 +00:00
1 parent a7a734b5d3
commit 5dc6914688
5 files changed
+300 -10

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@@ -521,6 +521,7 @@ struct DescriptorSource {
uint32_t table_record_bytes = 0;
bool table_scalar = false;
bool indexed_store = false;
bool signed_count = false;
uint32_t workgroup_axis = UINT32_MAX;
Value key_count;
// First selector index, or first descriptor key for a direct or bitmap range.