shader: share formatted indirect buffer load emission

This commit is contained in:
nmzik committed 2026-10-29 05:52:04 +01:00
1 parent a0b99a8c21
commit 5e837a9bea
4 files changed
+122 -125

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@@ -675,7 +675,6 @@ void EmitProgram(EmitterState& state) {
}
DefineGetBdaPointer(state);
DefineIndirectBufferLoads(ctx);
DefineIndirectBufferFormats(ctx);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {
ctx.scratch_u32_variable = state.builder.AllocateId();