shader: add BVH8 intersections and instance transforms

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nmzik committed 2026-10-29 18:37:29 +01:00
1 parent bfd4c34b88
commit 5eab0ec738
21 files changed
+964 -15

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@@ -184,6 +184,7 @@ void DefineBvhStack(EmitterState& s) {
void DefineTrinityFunctions(EmitterState& s) {
DefineBvhStack(s);
DefineTrinityBvhIntersect(s);
}
uint32_t EmitBvhStack(ValueEmitContext& ctx, const IR::Inst& inst) {