shader: add BVH8 intersections and instance transforms

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nmzik committed 2026-10-29 18:37:29 +01:00
1 parent bfd4c34b88
commit 5eab0ec738
21 files changed
+964 -15

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@@ -44,6 +44,7 @@ constexpr Type AddressResource = Type::AddressResource;
constexpr Type ImageResource = Type::ImageResource;
constexpr Type SamplerResource = Type::SamplerResource;
constexpr Type ImageAddress = Type::ImageAddress;
constexpr Type Bvh8Result = Type::Bvh8Result;
constexpr std::array<OpcodeMeta, static_cast<size_t>(ValueOpcode::Count)> MetaTable = {{
#define VALUE_OPCODE(name, ...) MakeMeta(#name __VA_OPT__(, ) __VA_ARGS__),