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shader: add BVH8 intersections and instance transforms
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@@ -44,6 +44,7 @@ constexpr Type AddressResource = Type::AddressResource;
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constexpr Type ImageResource = Type::ImageResource;
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constexpr Type SamplerResource = Type::SamplerResource;
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constexpr Type ImageAddress = Type::ImageAddress;
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constexpr Type Bvh8Result = Type::Bvh8Result;
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constexpr std::array<OpcodeMeta, static_cast<size_t>(ValueOpcode::Count)> MetaTable = {{
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#define VALUE_OPCODE(name, ...) MakeMeta(#name __VA_OPT__(, ) __VA_ARGS__),
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