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shader: add BVH8 intersections and instance transforms
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@@ -4182,7 +4182,7 @@ private:
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void Collect(Inst& inst) {
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const auto op = inst.GetOpcode();
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if (op == ValueOpcode::BvhIntersect) {
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if (op == ValueOpcode::BvhIntersect || op == ValueOpcode::Bvh8Intersect) {
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m_info.uses_dma = true;
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return;
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}
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