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format source files
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@@ -19,8 +19,7 @@ struct TargetTextureViewInfo {
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[[nodiscard]] TargetTextureViewInfo
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ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
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Prospero::ImageType type, uint32_t base_layer,
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uint32_t image_layers);
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Prospero::ImageType type, uint32_t base_layer, uint32_t image_layers);
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const VulkanImage& image);
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