shader: respect branch reachability when refreshing scalar resources

This commit is contained in:
nmzik committed 2026-10-02 00:51:15 +04:00
1 parent 0d0b215fab
commit 6409be2874
12 files changed
+342 -122

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@@ -142,6 +142,7 @@ CompiledShaderInfo Program::TakeCompiledInfo() && {
.user_data_base = user_data_base,
.user_data_count = user_data_count,
.scratch_dwords = scratch_dwords,
.has_address_writes = has_address_writes,
.info = std::move(info),
.bindings = std::move(bindings),
};