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shader: respect branch reachability when refreshing scalar resources
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@@ -3,6 +3,7 @@
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#include <array>
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#include <cstdint>
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#include <utility>
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#include <vector>
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namespace Libs::Graphics::ShaderRecompiler::IR {
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@@ -34,6 +35,7 @@ struct ResourceSnapshot {
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std::vector<DescriptorValue> samplers;
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std::vector<uint32_t> flattened_srt;
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std::vector<uint32_t> user_data;
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std::vector<std::pair<uint64_t, uint64_t>> specialization_reads;
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UniformFill uniform_fill;
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};
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