Reuse vertex shaders across equivalent vertex buffer layouts

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nmzik committed 2026-10-02 00:51:15 +04:00
1 parent 706eec3ca9
commit 64eea6b32d
3 files changed
+47 -37

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@@ -330,9 +330,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
}
}
EXIT_NOT_IMPLEMENTED(vs_input_info.resources[index].AddTid());
EXIT_NOT_IMPLEMENTED(vs_input_info.resources[index].SwizzleEnabled());
EXIT_IF(registers_num < 1 || registers_num > 4);
}