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graphics: add experimental Pro mode and linear PSSR
Co-authored-by: Joshua Jayasingh <joshuajayasingh08@gmail.com>
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30 files changed
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@@ -150,15 +150,21 @@ private:
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friend class CommandScheduler;
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};
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namespace Pssr {
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struct Request;
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}
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class RenderExecutor {
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public:
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explicit RenderExecutor(RenderContext& context): m_context(context) {}
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~RenderExecutor();
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KYTY_CLASS_NO_COPY(RenderExecutor);
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void DispatchDirect(uint64_t submit_id, CommandBuffer& buffer, uint32_t thread_group_x,
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uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode, bool async_compute);
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void DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer, uint64_t args_addr,
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uint32_t mode, bool async_compute);
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void ProcessPssr(CommandBuffer& buffer, const Pssr::Request& request);
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void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
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void FindBuffers(std::span<PreparedBindings* const> stages);
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@@ -219,6 +225,9 @@ private:
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std::vector<ImageId> m_bound_images;
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std::vector<vk::DescriptorImageInfo> m_descriptor_images;
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std::vector<vk::WriteDescriptorSet> m_descriptor_writes;
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vk::DescriptorSetLayout m_pssr_descriptor_layout = nullptr;
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vk::PipelineLayout m_pssr_pipeline_layout = nullptr;
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vk::Pipeline m_pssr_pipeline = nullptr;
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friend class CommandProcessor;
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friend struct RenderExecutorTestAccess;
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@@ -0,0 +1,184 @@
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#include "common/assert.h"
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#include "common/threads.h"
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#include "gpu_blit_shaders/gpu_pssr_linear_spv.h"
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#include "graphics/guest_gpu/pssr.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/image/image.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/shader/shaderBindings.h"
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#include <algorithm>
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#include <array>
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namespace Libs::Graphics {
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namespace {
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struct PssrParameters {
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uint32_t input_size[2];
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uint32_t output_size[2];
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uint32_t output_channels[4];
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};
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bool IsInputFormat(Prospero::BufferFormat format) {
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return format == Prospero::BufferFormat::k11_11_10Float ||
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format == Prospero::BufferFormat::k10_11_11Float ||
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format == Prospero::BufferFormat::k16_16_16_16Float;
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}
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} // namespace
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RenderExecutor::~RenderExecutor() {
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const auto device = m_context.GetGraphics().device;
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device.destroyPipeline(m_pssr_pipeline, nullptr);
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device.destroyPipelineLayout(m_pssr_pipeline_layout, nullptr);
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device.destroyDescriptorSetLayout(m_pssr_descriptor_layout, nullptr);
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}
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void RenderExecutor::ProcessPssr(CommandBuffer& buffer, const Pssr::Request& request) {
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EXIT_IF(buffer.IsInvalid());
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m_context.GetCommandScheduler().PopPendingOperations();
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Common::LockGuard lock(m_context.GetMutex());
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ShaderTextureResource input_descriptor {}, output_descriptor {};
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std::copy_n(request.input, 8, input_descriptor.fields);
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std::copy_n(request.output, 8, output_descriptor.fields);
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const auto is_2d = [](const ShaderTextureResource& descriptor) {
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return !descriptor.IsNull() &&
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(descriptor.Type() == Prospero::ImageType::kColor2D ||
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descriptor.Type() == Prospero::ImageType::kColor2DArray) &&
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descriptor.TileMode() != Prospero::TileMode::kDepth;
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};
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EXIT_IF(!is_2d(input_descriptor) || !is_2d(output_descriptor) ||
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!IsInputFormat(input_descriptor.Format()) ||
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output_descriptor.Format() != Prospero::BufferFormat::k11_11_10Float ||
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output_descriptor.TileMode() != Prospero::TileMode::kStandard256B ||
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output_descriptor.BaseLevel() != 0 || output_descriptor.LastLevel() != 0 ||
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output_descriptor.MaxMip() != 0 || output_descriptor.BaseArray5() != 0 ||
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output_descriptor.Depth() != 0 || request.width == 0 || request.height == 0);
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const auto input_width = std::max(1u, (input_descriptor.Width5() + 1u) >>
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input_descriptor.BaseLevel());
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const auto input_height = std::max(1u, (input_descriptor.Height5() + 1u) >>
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input_descriptor.BaseLevel());
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EXIT_IF(request.width > input_width || request.height > input_height);
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PssrParameters parameters {{request.width, request.height},
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{output_descriptor.Width5() + 1u, output_descriptor.Height5() + 1u},
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{4, 4, 4, 4}};
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for (uint32_t component = 0; component < 3; ++component) {
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for (uint32_t source = 0; source < 4; ++source) {
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if (GetDstSel(output_descriptor.DstSelXYZW(), source) == 4u + component) {
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parameters.output_channels[component] = source;
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break;
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}
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}
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}
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const auto resolve = [&](const uint32_t* words, bool output) {
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ShaderRecompiler::IR::ImageResource resource {};
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resource.resource_class = output ? ShaderRecompiler::IR::ImageResourceClass::Storage
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: ShaderRecompiler::IR::ImageResourceClass::Sampled;
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resource.numeric_class = Prospero::TextureNumericClass::Float;
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resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
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resource.read = !output;
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resource.written = output;
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ShaderRecompiler::IR::DescriptorValue value {};
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std::copy_n(words, 8, value.dwords.begin());
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value.dword_count = 8;
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auto binding = ResolveTexture(resource, value);
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binding.desc.view_info.level_count = 1;
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binding.desc.view_info.min_lod = 0;
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return binding;
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};
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auto& cache = m_context.GetTextureCache();
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auto input = resolve(request.input, false);
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BindImage(input.image_id, false);
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auto output = resolve(request.output, true);
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BindImage(output.image_id, true);
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EXIT_IF(input.desc.info.data.address < output.desc.info.data.End() &&
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output.desc.info.data.address < input.desc.info.data.End());
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const auto acquire = [&](TextureBinding& binding, const uint32_t* words, bool storage) {
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auto& previous = cache.GetImage(binding.image_id);
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if (!previous.registered || previous.binding.needs_rebind) {
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previous.binding = {};
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binding = resolve(words, storage);
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BindImage(binding.image_id, storage);
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}
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binding.image_view = cache.FindTexture(binding.image_id, binding.desc);
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};
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acquire(input, request.input, false);
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acquire(output, request.output, true);
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auto& source = cache.GetImage(input.image_id);
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auto& destination = cache.GetImage(output.image_id);
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const auto& source_view = input.desc.view_info;
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const auto& destination_view = output.desc.view_info;
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EXIT_IF(source.info.IsDepth() || destination.info.IsDepth() ||
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source.backing.samples != 1 || destination.backing.samples != 1 ||
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(input.image_id == output.image_id &&
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source_view.base_level == destination_view.base_level &&
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source_view.base_layer == destination_view.base_layer));
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auto& graphics = m_context.GetGraphics();
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if (m_pssr_pipeline == nullptr) {
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const std::array bindings {
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vk::DescriptorSetLayoutBinding {0, vk::DescriptorType::eSampledImage, 1,
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vk::ShaderStageFlagBits::eCompute},
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vk::DescriptorSetLayoutBinding {1, vk::DescriptorType::eStorageImage, 1,
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vk::ShaderStageFlagBits::eCompute}};
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vk::DescriptorSetLayoutCreateInfo descriptor_info {};
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descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
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descriptor_info.bindingCount = bindings.size();
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descriptor_info.pBindings = bindings.data();
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RequireVulkanSuccess(graphics.device.createDescriptorSetLayout(
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&descriptor_info, nullptr, &m_pssr_descriptor_layout),
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"create upscaling descriptor layout");
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const vk::PushConstantRange push {vk::ShaderStageFlagBits::eCompute, 0,
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sizeof(PssrParameters)};
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vk::PipelineLayoutCreateInfo layout_info {};
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = &m_pssr_descriptor_layout;
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layout_info.pushConstantRangeCount = 1;
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layout_info.pPushConstantRanges = &push;
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RequireVulkanSuccess(graphics.device.createPipelineLayout(
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&layout_info, nullptr, &m_pssr_pipeline_layout),
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"create upscaling pipeline layout");
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const auto shader = CompileSPV(GPU_PSSR_LINEAR_SPV, graphics.device);
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vk::ComputePipelineCreateInfo create {};
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create.stage.stage = vk::ShaderStageFlagBits::eCompute;
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create.stage.module = shader;
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create.stage.pName = "main";
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create.layout = m_pssr_pipeline_layout;
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const auto result = graphics.device.createComputePipelines(
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nullptr, 1, &create, nullptr, &m_pssr_pipeline);
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graphics.device.destroyShaderModule(shader, nullptr);
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RequireVulkanSuccess(result, "create upscaling pipeline");
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}
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buffer.EndRendering();
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const auto command = buffer.Handle();
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source.Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits2::eShaderRead,
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ImageSubresourceRange {source_view.base_level, 1, source_view.base_layer, 1},
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command);
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destination.Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits2::eShaderWrite,
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ImageSubresourceRange {destination_view.base_level, 1,
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destination_view.base_layer, 1}, command);
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const std::array images {
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vk::DescriptorImageInfo {nullptr, input.image_view, vk::ImageLayout::eGeneral},
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vk::DescriptorImageInfo {nullptr, output.image_view, vk::ImageLayout::eGeneral}};
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std::array<vk::WriteDescriptorSet, 2> writes {};
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for (uint32_t i = 0; i < writes.size(); ++i) {
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writes[i].dstBinding = i;
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writes[i].descriptorCount = 1;
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writes[i].descriptorType = i == 0 ? vk::DescriptorType::eSampledImage
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: vk::DescriptorType::eStorageImage;
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writes[i].pImageInfo = &images[i];
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}
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command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pssr_pipeline_layout,
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0, writes.size(), writes.data());
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command.bindPipeline(vk::PipelineBindPoint::eCompute, m_pssr_pipeline);
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command.pushConstants(m_pssr_pipeline_layout, vk::ShaderStageFlagBits::eCompute,
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0, sizeof(parameters), ¶meters);
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command.dispatch((parameters.output_size[0] + 7) / 8,
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(parameters.output_size[1] + 7) / 8, 1);
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ShaderAccessBarrier(command, vk::PipelineStageFlagBits::eComputeShader);
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ResetBindings();
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}
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} // namespace Libs::Graphics
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