graphics: collapse redundant Vulkan and command buffer types

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nmzik committed 2026-08-27 06:22:15 +02:00
1 parent 1ff580498c
commit 65871a53a6
17 files changed
+171 -209

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+4 -4
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@@ -9,7 +9,7 @@
namespace Libs::Graphics {
class RenderCommandBuffer;
class CommandBuffer;
namespace HW {
class Context;
@@ -28,15 +28,15 @@ struct ScissorRect {
};
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer);
uint32_t render_target_first_bound_slot(const CommandBuffer& buffer);
bool graphics_debug_dump_enabled();
void uc_print(const char* func, const HW::UserConfig& uc);
void uc_check(const HW::UserConfig& uc);
void sh_print(const char* func, const HW::Shader& uc);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
bool RenderIsColorTileModeLinear(Prospero::TileMode tile_mode);
void hw_print(const RenderCommandBuffer& buffer);
void hw_check(const RenderCommandBuffer& buffer);
void hw_print(const CommandBuffer& buffer);
void hw_check(const CommandBuffer& buffer);
void LogDrawPhase(const char* draw_name, const char* phase);
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent);