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graphics: collapse redundant Vulkan and command buffer types
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@@ -459,14 +459,14 @@ struct RenderExecutorTestAccess {
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static void ResolveRenderDepthTarget(RenderExecutor &executor,
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uint64_t submit_id,
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RenderCommandBuffer &buffer,
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CommandBuffer &buffer,
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RenderDepthInfo &depth) {
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executor.ResolveRenderDepthTarget(submit_id, buffer, depth);
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}
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static void ResolveRenderColorTarget(RenderExecutor &executor,
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uint64_t submit_id,
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RenderCommandBuffer &buffer,
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CommandBuffer &buffer,
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RenderColorInfo &color, uint32_t slot) {
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executor.ResolveRenderColorTarget(submit_id, buffer, color, 0, slot);
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}
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