Track depth and stencil attachment feedback across graphics stages

Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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nmzikandTarkusR committed 2026-09-24 11:13:33 +04:00
1 parent 51c34d1a24
commit 66cc2fe26d
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@@ -196,7 +196,8 @@ private:
bool primitive_restart_enable);
[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
uint32_t color_count, RenderDepthInfo& depth,
const std::optional<PreparedBindings>& pixel = std::nullopt);
vk::ImageAspectFlags& feedback_aspects,
std::span<PreparedBindings* const> stages = {});
[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
uint32_t render_target_slice_offset);
void BindImage(ImageId id, bool storage);