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Track depth and stencil attachment feedback across graphics stages
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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@@ -196,7 +196,8 @@ private:
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bool primitive_restart_enable);
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[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo& depth,
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const std::optional<PreparedBindings>& pixel = std::nullopt);
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vk::ImageAspectFlags& feedback_aspects,
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std::span<PreparedBindings* const> stages = {});
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[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
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uint32_t render_target_slice_offset);
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void BindImage(ImageId id, bool storage);
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