shader: preserve raw VCC bits in S_MOV_B64 (#418)

* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

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Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
nomolao2-cellandnmzik authored and GitHub committed 2026-08-31 03:04:16 +04:00
1 parent dc5b7c19a6
commit 6758d67942
13 files changed
+444 -185

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@@ -39,12 +39,16 @@ public:
void SetScc(U1 value);
U1 GetExec();
void SetExec(U1 value);
U1 GetExecMaskTag();
void SetExecMaskTag(U1 value);
U32 GetExecLo();
void SetExecLo(U32 value);
U32 GetExecHi();
void SetExecHi(U32 value);
U1 GetVcc();
void SetVcc(U1 value);
U1 GetVccMaskValidTag();
void SetVccMaskValidTag(U1 value);
U32 GetVccLo();
void SetVccLo(U32 value);
U32 GetVccHi();