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shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL
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5d8381e0f3
commit
67c89e0915
5 files changed
+74
-60
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@@ -114,6 +114,18 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
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return EmitInputComponentU32(state, kind, component);
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}
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// Whether EXEC enables a source lane within the caller's 32-lane half.
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uint32_t EmitSourceLaneActive(ValueEmitContext& ctx, uint32_t exec, uint32_t lane) {
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auto& state = ctx.state;
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const auto scope = ConstantU32(state, spv::ScopeSubgroup);
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const auto ballot = EmitNative<spv::OpGroupNonUniformBallot, IR::Type::U32x4>(state, scope, exec);
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if (ctx.half != 0) {
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lane = EmitAndConstant(state, lane, 31);
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}
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return EmitNative<spv::OpGroupNonUniformBallotBitExtract, IR::Type::U1>(state, scope, ballot,
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lane);
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}
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uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& flags,
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uint32_t exec) {
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auto& state = ctx.state;
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@@ -852,14 +864,11 @@ uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) {
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ConstantU32(state, 15));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row_value, index);
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const auto shuffled = ctx.Shuffle(inst, 0, target);
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uint32_t result = shuffled;
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if (!flags.fetch_inactive) {
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const auto source_exec = ctx.Shuffle(inst, 3, target);
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result = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, source_exec, shuffled,
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ConstantU32(state, 0));
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if (flags.fetch_inactive) {
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return shuffled;
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}
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return result;
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return Select(state, TypeU32(state), EmitSourceLaneActive(ctx, ctx.Arg(inst, 3), target),
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shuffled, ctx.Arg(inst, 4));
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}
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uint32_t EmitGetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
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