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shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL
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@@ -223,7 +223,7 @@ VALUE_OPCODE(ReadFirstLane, U32, U32, U1)
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VALUE_OPCODE(ReadLane, U32, U32, U32)
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VALUE_OPCODE(SubgroupUMinU32, U32, U32)
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VALUE_OPCODE(WriteLane, U32, U32, U32, U32)
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VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1)
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VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1, U32)
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VALUE_OPCODE(PermuteU32, U32, U32, U32, U1)
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VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
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