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fix(shader): support multisampled depth image loads
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@@ -88,7 +88,9 @@ SelectSampledDepthView(vk::Format image_format, vk::Format view_format, uint32_t
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IsSupportedSampledDepthResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
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return resource.kind == ShaderRecompiler::IR::ResourceKind::Image &&
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(resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray) &&
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray) &&
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resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
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!resource.written && !resource.atomic;
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}
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