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shader: correlate masked first-lane material rows
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@@ -46,6 +46,9 @@ enum class RuntimeValueType { Any, Integer, ImmutableInteger };
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bool ValidateRuntimeValue(const ResourcePlan& program, Value value,
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RuntimeValueType type = RuntimeValueType::Any);
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// Uniform across a compute wave, including values derived from its workgroup ID.
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// This does not imply that the host can evaluate the value.
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bool ValidateWaveUniformValue(const ResourcePlan& program, Value value);
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void CompileSrtWalker(ResourcePlan& program);
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// Uses the strict reader for values that affect shader specialization.
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SrtRuntime CleanRuntime(SrtRuntime runtime);
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