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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -1,6 +1,7 @@
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#include "graphics/host_gpu/renderer/masterSemaphore.h"
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#include "common/assert.h"
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#include "common/debugCounters.h"
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#include "graphics/host_gpu/graphicContext.h"
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namespace Libs::Graphics {
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@@ -49,6 +50,8 @@ void MasterSemaphore::Wait(uint64_t tick) {
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wait_info.pSemaphores = &m_semaphore;
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wait_info.pValues = &tick;
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Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::GpuWaits,
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Common::DebugCounters::Counter::GpuWaitNs);
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const auto result = m_graphics.device.waitSemaphores(&wait_info, UINT64_MAX);
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EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
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Refresh();
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