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https://github.com/KytyPS5/KytyPS5.git
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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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35 files changed
+1788
-34
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@@ -1,21 +1,20 @@
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#include "graphics/presentation/window.h"
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#include <SDL3/SDL.h>
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#include "common/assert.h"
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#include "common/common.h"
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#include "common/emulatorConfig.h"
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#include "common/file.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "common/stringUtils.h"
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#include "common/systemInfo.h"
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#include "common/threads.h"
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#include "common/timer.h"
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#include "common/stringUtils.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/presentation/performanceOverlay.h"
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#include "graphics/presentation/renderDoc.h"
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#include "graphics/presentation/systemOverlay.h"
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#include "graphics/presentation/window/hostInput.h"
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@@ -24,13 +23,14 @@
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#include "libs/controller.h"
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#include "loader/systemContent.h"
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#include <SDL3/SDL.h>
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#include <cstdlib>
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#include <filesystem>
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#include <fmt/format.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include <vulkan/vk_platform.h>
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#include <filesystem>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_SIMD
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@@ -459,19 +459,37 @@ void WindowContext::ProcessDisplayEvent(const SDL_DisplayEvent& display) {
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void WindowContext::ProcessEvent(double time_s) {
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auto& game = loop;
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auto* event = &game.event;
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if ((event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) &&
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event->key.key == SDLK_F7) {
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if (event->type == SDL_EVENT_KEY_DOWN && event->key.repeat == 0) {
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HostInputToggleMouseToJoystick();
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if (event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
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const bool pressed = event->type == SDL_EVENT_KEY_DOWN && event->key.repeat == 0;
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switch (event->key.key) {
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case SDLK_F7:
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if (pressed) {
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HostInputToggleMouseToJoystick();
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}
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return;
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case SDLK_F8:
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if (pressed) {
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Controller::CycleKeyboardPlayer();
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}
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return;
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#if defined(__APPLE__)
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case SDLK_P:
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if ((event->key.mod & SDL_KMOD_GUI) == 0) {
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break;
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}
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[[fallthrough]];
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#endif
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case SDLK_F2:
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if (pressed) {
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if ((event->key.mod & SDL_KMOD_SHIFT) != 0) {
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TogglePerformanceOverlayDetails();
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} else {
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TogglePerformanceOverlay();
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}
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}
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return;
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default: break;
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}
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return;
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}
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if ((event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) &&
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event->key.key == SDLK_F8) {
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if (event->type == SDL_EVENT_KEY_DOWN && event->key.repeat == 0) {
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Controller::CycleKeyboardPlayer();
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}
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return;
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}
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if (ProcessSystemOverlayInput(*event)) {
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return;
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