renderer: share graphics resource preparation across shader stages

This commit is contained in:
nmzik committed 2026-09-14 06:58:32 +04:00
1 parent 00a16f3120
commit 6d1ba5870a
3 files changed
+20 -33

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@@ -1100,8 +1100,14 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
index_source.guest_element_size);
}
LogDrawPhase(draw.Name(), "PrepareBindings");
auto bindings = PrepareGraphicsBindings(state.vs_input_info.stage, state.ps_input_info.stage,
state.ps_active);
GraphicsBindings bindings {.vertex = PrepareBindings(state.vs_input_info.stage)};
std::array<PreparedBindings*, 2> descriptor_stages {&bindings.vertex, nullptr};
if (state.ps_active) {
bindings.pixel.emplace(PrepareBindings(state.ps_input_info.stage));
descriptor_stages[1] = &*bindings.pixel;
}
const auto stages = std::span {descriptor_stages.data(), state.ps_active ? 2u : 1u};
PrepareGraphicsBindings(stages);
PreparedVertexBuffers vertex_bindings;
PreparedIndexBuffer index_binding;
if (!mesh_active) {
@@ -1132,13 +1138,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (bindings.pixel && !draw.IsIndexed()) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
}
std::array<PreparedBindings*, 2> descriptor_stages {&bindings.vertex, nullptr};
const size_t descriptor_stage_count = bindings.pixel.has_value() ? 2u : 1u;
if (bindings.pixel) {
descriptor_stages[1] = &*bindings.pixel;
}
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
std::span {descriptor_stages.data(), descriptor_stage_count});
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline, stages);
if (mesh_active) {
const uint32_t draw_data[] {
draw.index_count,