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shader: compute add-with-carry with compares and remove IAddCarry32
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@@ -25806,7 +25806,7 @@ TestCase VectorAddcWritesPerLaneCarryOut() {
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O::S_ENDPGM};
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test.decoded_counts = {
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{"V_ADDC_U32 v2, vcc_lo, 0, v26.sdwa(sel=4,sext=1), vcc_lo", 1}};
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test.ir_counts = {{" = BitFieldSExtract ", 1}, {" = IAddCarry32 ", 2}};
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test.ir_counts = {{" = BitFieldSExtract ", 1}, {" = ULessThan32 ", 3}};
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test.required_spirv = {"OpBitFieldSExtract"};
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test.compute_info.threads_num[0] = 4;
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test.compute_info.threads_num[1] = 1;
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