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graphics: use budget-aware preferred-device image allocation
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@@ -151,7 +151,8 @@ bool GraphicContext::CreateImage(const vk::ImageCreateInfo& image_info, VulkanIm
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EXIT_IF(allocator == nullptr || image.image != nullptr || image.allocation != nullptr);
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VmaAllocationCreateInfo alloc_info {};
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alloc_info.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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alloc_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
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alloc_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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vk::Image::CType native_image = VK_NULL_HANDLE;
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const auto result = static_cast<vk::Result>(
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@@ -2186,9 +2186,9 @@ public:
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VkMemoryPropertyFlags properties{};
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vmaGetAllocationMemoryProperties(graphics.allocator, image.allocation,
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&properties);
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Require(name, "allocation policy",
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Require(name, "small allocation preference",
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(properties & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0,
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"native image lost its device-local memory requirement");
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"native image did not prefer available device-local memory");
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// A reused presentation image may still describe its previous recording.
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// No commands use this fixture; seed that bookkeeping before retirement.
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