shader: support bit-packed image surfaces

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nmzik committed 2026-08-21 03:32:49 +02:00
1 parent fedd1a4335
commit 719e20d470
11 files changed
+707 -195

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@@ -41,9 +41,10 @@ RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, Chann
uint32_t NumBytesPerElement(BufferFormat format);
uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
uint32_t RenderTargetBytesPerElement(BufferFormat format);
bool IsSupportedTextureFormat(BufferFormat format);
bool IsUintTextureFormat(BufferFormat format);
bool IsFmaskTextureFormat(BufferFormat format);
bool IsSampledTextureFormat(BufferFormat format);
bool IsUintTextureFormat(BufferFormat format);
BufferFormat RemapTextureFormat(BufferFormat format);
} // namespace Libs::Graphics::Prospero