shader: support bit-packed image surfaces

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nmzik committed 2026-08-21 03:32:49 +02:00
1 parent fedd1a4335
commit 719e20d470
11 files changed
+707 -195

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@@ -157,6 +157,16 @@ struct ShaderSamplerResource {
[[nodiscard]] bool PointPreclamp() const { return ((fields[2] >> 28u) & 0x1u) == 1; }
[[nodiscard]] bool AnisoOverride() const { return ((fields[2] >> 29u) & 0x1u) == 1; }
[[nodiscard]] bool BlendZeroPrt() const { return ((fields[2] >> 30u) & 0x1u) == 1; }
void SetPointFiltering() {
const bool mipmapped = static_cast<Prospero::SamplerMipFilter>(MipFilter()) !=
Prospero::SamplerMipFilter::kNone;
fields[2] &= ~(0xffu << 20u);
fields[2] |= 1u << 24u;
if (mipmapped) {
fields[2] |= static_cast<uint32_t>(Prospero::SamplerMipFilter::kPoint) << 26u;
}
}
};
struct ShaderVertexInputBuffer {