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shader: share indirect texture dispatch with image loads
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@@ -1434,7 +1434,8 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
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EXIT_IF(memory.sampler == UINT32_MAX);
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}
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EXIT_IF(image.indirect_root == memory.resource &&
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inst.GetOpcode() != ValueOpcode::ImageSampleRaw);
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inst.GetOpcode() != ValueOpcode::ImageSampleRaw &&
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inst.GetOpcode() != ValueOpcode::ImageRead);
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}
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}
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for (auto& memory: memory_info) {
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