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vr: add OpenXR headset output, VR tracker and VR controller input behind --vr (#1726)
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#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
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#define EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <vector>
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namespace Libs::Graphics {
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struct GraphicContext;
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struct VulkanImage;
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class CommandBuffer;
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} // namespace Libs::Graphics
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// Output to a real headset through OpenXR. Everything here is inert unless the virtual headset is
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// enabled (--vr) and an OpenXR runtime with a headset is available; KYTY_OPENXR=0 turns it off.
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namespace Libs::Vr {
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// Creates the OpenXR instance. Call before the Vulkan instance exists, because the runtime names
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// the Vulkan extensions and the GPU it needs.
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void OpenXrInit();
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// Appends the Vulkan instance or device extensions the runtime needs, when available.
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void OpenXrAppendExtensions(std::vector<const char*>& out,
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const std::vector<vk::ExtensionProperties>& available, bool device);
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// The physical device the runtime renders with. False when OpenXR is not in use.
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bool OpenXrPhysicalDevice(vk::Instance instance, vk::PhysicalDevice& out);
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// Creates the session and starts the headset thread. Call once the device and queue exist.
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void OpenXrStartSession(Graphics::GraphicContext& graphics);
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// Stops the headset thread and destroys the session. Call before the device is destroyed.
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void OpenXrShutdown();
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// Render thread, headset flips only: scales the side-by-side eye image into a staging image for the
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// headset thread. The source is in transfer-source layout.
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void OpenXrQueueEyeSource(Graphics::CommandBuffer& command, const Graphics::VulkanImage& source);
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} // namespace Libs::Vr
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#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
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