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vr: add OpenXR headset output, VR tracker and VR controller input behind --vr (#1726)
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@@ -11,6 +11,7 @@
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/presentation/openxrHeadset.h"
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#include "graphics/presentation/performanceOverlay.h"
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#include "graphics/presentation/presenter.h"
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#include "graphics/presentation/systemOverlay.h"
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@@ -918,7 +919,8 @@ Presenter::Presenter(WindowContext& window): m_impl(std::make_unique<Impl>(windo
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Presenter::~Presenter() = default;
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Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo& info, bool hdr) {
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Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo& info, bool hdr,
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bool headset) {
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KYTY_PROFILER_FUNCTION();
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EXIT_IF(buffer.IsInvalid());
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auto frame_format = info.pixel_format;
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@@ -938,6 +940,12 @@ Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo
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frame->Configure(m_impl->window.graphic_ctx,
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{image.backing.extent.width, image.backing.extent.height}, frame_format);
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frame->CopyFrom(buffer, image);
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if (headset) {
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// The frame holds the raw display-encoded pixels the headset needs.
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frame->Transit(buffer.Handle(), vk::ImageLayout::eTransferSrcOptimal,
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vk::AccessFlagBits2::eTransferRead);
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Vr::OpenXrQueueEyeSource(buffer, frame->image);
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}
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return *frame;
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}
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