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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -37,6 +37,9 @@ struct CompileResult {
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IR::Program program;
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};
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void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
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ShaderTessellationInputInfo& info);
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[[nodiscard]] TranslateResult TranslateProgram(std::span<const uint32_t> code,
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const CompileOptions& options);
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[[nodiscard]] CompileResult CompileProgram(TranslateResult translated,
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