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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -30,6 +30,9 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
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ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
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const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
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std::array<ShaderParams, 3>
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PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
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std::array<ShaderVertexInputInfo, 3>& input_info);
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ShaderParams PrepareProgram(
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const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
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