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shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com> Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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@@ -51,7 +51,12 @@ bool IsStorageImage(BindingKind kind) {
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case BindingKind::StorageUint1DArray:
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case BindingKind::StorageUint2D:
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case BindingKind::StorageUint2DArray:
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case BindingKind::StorageUint3D: return true;
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case BindingKind::StorageUint3D:
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case BindingKind::StorageAtomic1D:
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case BindingKind::StorageAtomic1DArray:
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case BindingKind::StorageAtomic2D:
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case BindingKind::StorageAtomic2DArray:
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case BindingKind::StorageAtomic3D: return true;
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default: return false;
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}
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}
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