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shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com> Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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@@ -37,6 +37,11 @@ constexpr std::array ImageBindingKinds = {
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DescriptorBindingKind::StorageUint2D,
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DescriptorBindingKind::StorageUint2DArray,
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DescriptorBindingKind::StorageUint3D,
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DescriptorBindingKind::StorageAtomic1D,
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DescriptorBindingKind::StorageAtomic1DArray,
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DescriptorBindingKind::StorageAtomic2D,
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DescriptorBindingKind::StorageAtomic2DArray,
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DescriptorBindingKind::StorageAtomic3D,
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};
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bool CollectUserData(const Program& program, std::vector<uint32_t>& result) {
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