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shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
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@@ -13,6 +13,8 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
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struct Profile {
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bool maintenance8 = false; // Dynamic texel offsets on image samples.
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bool native_float_min_max = false; // NMin/NMax give the guest's NaN and signed-zero results.
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// OpReadClockKHR Device tick in picoseconds; 0 without shaderDeviceClock.
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uint32_t device_clock_period_ps = 0;
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};
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inline constexpr Profile DefaultProfile {};
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