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shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
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@@ -4,6 +4,7 @@
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#include <algorithm>
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#include <atomic>
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#include <bit>
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#include <optional>
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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@@ -881,6 +882,22 @@ uint32_t EmitGetShaderBase(ValueEmitContext& ctx) {
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return ctx.Def(IR::Value(uint64_t {0}));
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}
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uint32_t EmitReadRealtimeClock(ValueEmitContext& ctx, const IR::Inst& inst) {
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auto& state = ctx.state;
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const auto period = state.profile.device_clock_period_ps;
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if (period == 0u) {
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ctx.Fail(inst, "requires shaderDeviceClock");
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}
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state.builder.RequireExtension("SPV_KHR_shader_clock");
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state.builder.RequireCapability(spv::CapabilityShaderClockKHR);
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const auto clock =
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Unary(state, spv::OpReadClockKHR, TypeU64(state), ConstantU32(state, spv::ScopeDevice));
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// S_MEMREALTIME counts at 100 MHz. Shift the host clock by the most bits that keep its tick at
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// most 15000 ps (2/3 of 100 MHz): 1 GHz shifts by 3 to 125 MHz; 100 MHz and slower stay.
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const uint32_t shift = std::bit_width(7500u / period);
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return EmitShiftRightLogical64(ctx, clock, IR::Value(shift));
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}
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void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst) {
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ctx.Fail(inst, "must be lowered before SPIR-V emission");
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}
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