shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz

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Senaxx authored and nmzik committed 2026-10-23 19:48:53 +02:00
1 parent 1ffaaa96b1
commit 77a8f30758
10 files changed
+104 -30

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@@ -10,6 +10,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
VALUE_OPCODE(GetUserData, U32, ScalarReg)
VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(ReadRealtimeClock, U64)
VALUE_OPCODE(MeshDrawParameter, U32, U32)
VALUE_OPCODE(MeshAllocate, Void, U32)
VALUE_OPCODE(TessellationBase, U32, U32)