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Lower finite GPU-selected image descriptors through shared indirect bindings
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@@ -476,6 +476,7 @@ struct DescriptorSource {
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uint32_t table_offset = 0;
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Value key_count;
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Value selector_mask;
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std::vector<uint32_t> sources;
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bool operator==(const IndirectImage& other) const = default;
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};
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