shader: read descriptor dependencies from the native raw buffer source

This commit is contained in:
nmzik committed 2026-10-04 18:39:34 +04:00
1 parent 57cf086886
commit 783d9f8d6b
6 files changed
+72 -74

No files matched your search

-1
View File
@@ -61,7 +61,6 @@ public:
uint32_t packed_clear);
void InvalidateMemory(uint64_t address, uint64_t size);
void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);