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shader: read descriptor dependencies from the native raw buffer source
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@@ -61,7 +61,6 @@ public:
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uint32_t packed_clear);
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void InvalidateMemory(uint64_t address, uint64_t size);
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void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
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[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
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[[nodiscard]] bool IsMeta(uint64_t address);
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[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
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