shader: read descriptor dependencies from the native raw buffer source

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nmzik committed 2026-10-04 18:39:34 +04:00
1 parent 57cf086886
commit 783d9f8d6b
6 files changed
+72 -74

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@@ -114,7 +114,7 @@ int AllocateDirectMemory(int64_t search_start, int64_t search_end, size_t size,
int MapAutomaticMemory(uint64_t vaddr, size_t size, int type, int prot);
bool TryWriteBacking(uint64_t vaddr, const void* data, uint64_t size);
bool TryReadBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadGpuBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadBufferBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadSparseBacking(uint64_t vaddr, void* data, uint64_t size);
[[nodiscard]] uint64_t ClampRangeSize(uint64_t vaddr, uint64_t size);
void WriteBacking(uint64_t vaddr, const void* data, uint64_t size) noexcept;