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shader: give A16 1D and late 3D gradients their own address VGPRs
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -15,8 +15,9 @@ struct ImageAddressComponent {
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uint32_t bit_width;
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};
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ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, uint32_t component);
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uint32_t ImageAddressDwordCount(uint32_t flags, uint32_t components);
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ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, ImageDimension dimension,
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uint32_t component);
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uint32_t ImageAddressDwordCount(uint32_t flags, ImageDimension dimension, uint32_t components);
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} // namespace Libs::Graphics::ShaderRecompiler::Decoder
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