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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -1,20 +1,20 @@
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORS_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORS_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/shaderBindings.h"
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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struct VulkanImage;
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struct TargetTextureViewInfo {
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VkImageViewType type = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
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uint32_t base_layer = 0;
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uint32_t layer_count = 0;
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vk::ImageViewType type = static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM);
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uint32_t base_layer = 0;
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uint32_t layer_count = 0;
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};
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[[nodiscard]] TargetTextureViewInfo
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